Draws an array or list just like the default inspector would.
One problem with this: It seems to ignore EditorGUI.indentLevel :-(
Namespace: NarayanaGames.UnityEditor.CommonAssembly: Assembly-CSharp-Editor (in Assembly-CSharp-Editor.dll) Version: 0.0.0.0
Syntax
Parameters
- target
- Type: SerializedObject
the object that is being edited
- prop
- Type: SerializedProperty
the property of target to be edited
- content
- Type: GUIContent
label and tooltip
See Also