NGUtil ForceHighDensity FieldScoreFlash API Documentation V4.6.0
Set this to true for testing high density screen layouts etc. If this is true, IsHighDensityDisplay always returns true regardless of whether we actually have a high density display. This is useful to test high density GUI layouts in the editor (which never has a Retina display ;-) ).

Namespace: NarayanaGames.Common
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public static bool ForceHighDensity
See Also