Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on but with a specific color.
Namespace: NarayanaGames.ScoreFlashComponentAssembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
ScoreMessage PushLocal( Object message, Color color )
Parameters
- message
- Type: System Object
The message to be animated by ScoreFlash. This can be a string, a fully configured custom renderer, an int, long, float, double or any object with a useful ToString() method
- color
- Type: Color
Use this to control the color the message is sent with. Uses RGB from color, and multiplies color.a with the current alpha value depending on the settings in the ScoreFlash instance that this message was pushed to
Return Value
the ScoreMessage representing this textRemarks
See Also