Pushes a message to the screen, at screenPosition using a specific color.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, Color).
Namespace: NarayanaGames.ScoreFlashComponentAssembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
ScoreMessage PushScreen( Vector2 screenPosition, Object message, Color color )
Parameters
- screenPosition
- Type: Vector2
where should the message have its reference point on the screen?
- message
- Type: System Object
The message to be animated by ScoreFlash. This can be a string, a fully configured custom renderer, an int, long, float, double or any object with a useful ToString() method
- color
- Type: Color
Use this to control the color the message is sent with. Uses RGB from color, and multiplies color.a with the current alpha value depending on the settings in the ScoreFlash instance that this message was pushed to
Return Value
the ScoreMessage representing this textRemarks
See Also