Pushes a message to the screen, at screenPosition.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, GUIStyle, GUIStyle).
Namespace: NarayanaGames.ScoreFlashComponentAssembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
ScoreMessage PushScreen( Vector2 screenPosition, Object message, GUIStyle style, GUIStyle styleHighDensity )
Parameters
- screenPosition
- Type: Vector2
where should the message have its reference point on the screen?
- message
- Type: System Object
The message to be animated by ScoreFlash. This can be a string, a fully configured custom renderer, an int, long, float, double or any object with a useful ToString() method
- style
- Type: GUIStyle
a custom style, or null to use the custom style ScoreFlash of skin (this parameter is optional!) If you have a specific color assigned to that style that you want to be used, you need to have "Colors / Color Selection Mode" set to UseColorFromSkin (see colorSelectionMode, ScoreFlash ColorControl).
- styleHighDensity
- Type: GUIStyle
a custom style, or null to use the custom style ScoreFlash of skinHighDensity (this parameter is optional!)
Return Value
the ScoreMessage representing this textRemarks
See Also