Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset.
Namespace: NarayanaGames.ScoreFlashComponentAssembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
ScoreMessage PushWorld( Vector3 worldPosition, Vector2 screenOffset, Object message, GUIStyle style, GUIStyle styleHighDensity )
Parameters
- worldPosition
- Type: Vector3
where should the message have its reference point on the screen?
- screenOffset
- Type: Vector2
offset in screen coordinates (e.g. to place the message above an object)
- message
- Type: System Object
The message to be animated by ScoreFlash. This can be a string, a fully configured custom renderer, an int, long, float, double or any object with a useful ToString() method
- style
- Type: GUIStyle
a custom style, or null to use the custom style ScoreFlash of skin (this parameter is optional!) If you have a specific color assigned to that style that you want to be used, you need to have "Colors / Color Selection Mode" set to UseColorFromSkin (see colorSelectionMode, ScoreFlash ColorControl).
- styleHighDensity
- Type: GUIStyle
a custom style, or null to use the custom style ScoreFlash of skinHighDensity (this parameter is optional!)
Return Value
the ScoreMessage representing this textRemarks
See Also