The IScoreFlash type exposes the following members.
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Methods
Name | Description | |
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Cleanup |
Immediately cleans up all messages currently on screen.
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PushLocal(Object) |
Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on.
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PushLocal(Object, Color) |
Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on but with a specific color.
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PushLocal(Object, GUIStyle) |
Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on but using a specific GUIStyle.
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PushLocal(Object, Color, Int32) |
Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on but a specific color.
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PushLocal(Object, GUIStyle, GUIStyle) |
Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on but using specific GUIStyles
for standard and high densities.
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PushLocal(Object, GUIStyle, GUIStyle, Int32) |
Pushes a message to the screen, using the layout settings specified on the
instance of ScoreFlash you are using this on.
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PushScreen(Vector2, Object) |
Pushes a message to the screen, at screenPosition.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object).
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PushScreen(Vector2, Object, Color) |
Pushes a message to the screen, at screenPosition using a specific color.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, Color).
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PushScreen(Vector2, Object, GUIStyle) |
Pushes a message to the screen, at screenPosition.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, GUIStyle).
| |
PushScreen(Vector2, Object, Color, Int32) |
Pushes a message to the screen, at screenPosition using a specific color.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, Color, Int32).
| |
PushScreen(Vector2, Object, GUIStyle, GUIStyle) |
Pushes a message to the screen, at screenPosition.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, GUIStyle, GUIStyle).
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PushScreen(Vector2, Object, GUIStyle, GUIStyle, Int32) |
Pushes a message to the screen, at screenPosition.
Aside of using screenPosition instead of the layout
settings of the ScoreFlash instance this is called on, this does the
same as PushLocal(Object, GUIStyle, GUIStyle, Int32).
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PushWorld(ScoreFlashFollow3D, Object) |
Pushes a message to the screen that follows follow3D; see also
ScoreFlashFollow3D.
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PushWorld(Vector3, Vector2, Object) |
Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset.
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PushWorld(ScoreFlashFollow3D, Object, Color) |
Pushes a message to the screen that follows follow3D and has a specific color;
see also ScoreFlashFollow3D.
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PushWorld(ScoreFlashFollow3D, Object, GUIStyle) |
Pushes a message to the screen that follows follow3D; see also
ScoreFlashFollow3D.
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PushWorld(Vector3, Vector2, Object, Color) |
Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset, using a specific color.
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PushWorld(Vector3, Vector2, Object, GUIStyle) |
Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset.
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PushWorld(ScoreFlashFollow3D, Object, GUIStyle, GUIStyle) |
Pushes a message to the screen that follows follow3D; see also
ScoreFlashFollow3D.
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PushWorld(Vector3, Vector2, Object, Color, Int32) |
Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset, using a specific color.
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PushWorld(Vector3, Vector2, Object, GUIStyle, GUIStyle) |
Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset.
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PushWorld(Vector3, Vector2, Object, GUIStyle, GUIStyle, Int32) |
Pushes a message to the screen, at worldPosition, with
a screen offset of screenOffset.
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See Also