IScoreFlash MethodsScoreFlash API Documentation V4.6.0
The IScoreFlash type exposes the following members.
Methods

  NameDescription
Public methodCleanup
Immediately cleans up all messages currently on screen.
Public methodPushLocal(Object)
Pushes a message to the screen, using the layout settings specified on the instance of ScoreFlash you are using this on.
Public methodPushLocal(Object, Color)
Pushes a message to the screen, using the layout settings specified on the instance of ScoreFlash you are using this on but with a specific color.
Public methodPushLocal(Object, GUIStyle)
Pushes a message to the screen, using the layout settings specified on the instance of ScoreFlash you are using this on but using a specific GUIStyle.
Public methodPushLocal(Object, Color, Int32)
Pushes a message to the screen, using the layout settings specified on the instance of ScoreFlash you are using this on but a specific color.
Public methodPushLocal(Object, GUIStyle, GUIStyle)
Pushes a message to the screen, using the layout settings specified on the instance of ScoreFlash you are using this on but using specific GUIStyles for standard and high densities.
Public methodPushLocal(Object, GUIStyle, GUIStyle, Int32)
Pushes a message to the screen, using the layout settings specified on the instance of ScoreFlash you are using this on.
Public methodPushScreen(Vector2, Object)
Pushes a message to the screen, at screenPosition. Aside of using screenPosition instead of the layout settings of the ScoreFlash instance this is called on, this does the same as PushLocal(Object).
Public methodPushScreen(Vector2, Object, Color)
Pushes a message to the screen, at screenPosition using a specific color. Aside of using screenPosition instead of the layout settings of the ScoreFlash instance this is called on, this does the same as PushLocal(Object, Color).
Public methodPushScreen(Vector2, Object, GUIStyle)
Pushes a message to the screen, at screenPosition. Aside of using screenPosition instead of the layout settings of the ScoreFlash instance this is called on, this does the same as PushLocal(Object, GUIStyle).
Public methodPushScreen(Vector2, Object, Color, Int32)
Pushes a message to the screen, at screenPosition using a specific color. Aside of using screenPosition instead of the layout settings of the ScoreFlash instance this is called on, this does the same as PushLocal(Object, Color, Int32).
Public methodPushScreen(Vector2, Object, GUIStyle, GUIStyle)
Pushes a message to the screen, at screenPosition. Aside of using screenPosition instead of the layout settings of the ScoreFlash instance this is called on, this does the same as PushLocal(Object, GUIStyle, GUIStyle).
Public methodPushScreen(Vector2, Object, GUIStyle, GUIStyle, Int32)
Pushes a message to the screen, at screenPosition. Aside of using screenPosition instead of the layout settings of the ScoreFlash instance this is called on, this does the same as PushLocal(Object, GUIStyle, GUIStyle, Int32).
Public methodPushWorld(ScoreFlashFollow3D, Object)
Pushes a message to the screen that follows follow3D; see also ScoreFlashFollow3D.
Public methodPushWorld(Vector3, Vector2, Object)
Pushes a message to the screen, at worldPosition, with a screen offset of screenOffset.
Public methodPushWorld(ScoreFlashFollow3D, Object, Color)
Pushes a message to the screen that follows follow3D and has a specific color; see also ScoreFlashFollow3D.
Public methodPushWorld(ScoreFlashFollow3D, Object, GUIStyle)
Pushes a message to the screen that follows follow3D; see also ScoreFlashFollow3D.
Public methodPushWorld(Vector3, Vector2, Object, Color)
Pushes a message to the screen, at worldPosition, with a screen offset of screenOffset, using a specific color.
Public methodPushWorld(Vector3, Vector2, Object, GUIStyle)
Pushes a message to the screen, at worldPosition, with a screen offset of screenOffset.
Public methodPushWorld(ScoreFlashFollow3D, Object, GUIStyle, GUIStyle)
Pushes a message to the screen that follows follow3D; see also ScoreFlashFollow3D.
Public methodPushWorld(Vector3, Vector2, Object, Color, Int32)
Pushes a message to the screen, at worldPosition, with a screen offset of screenOffset, using a specific color.
Public methodPushWorld(Vector3, Vector2, Object, GUIStyle, GUIStyle)
Pushes a message to the screen, at worldPosition, with a screen offset of screenOffset.
Public methodPushWorld(Vector3, Vector2, Object, GUIStyle, GUIStyle, Int32)
Pushes a message to the screen, at worldPosition, with a screen offset of screenOffset.
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