NGEasing ClassScoreFlash API Documentation V4.6.0
This class provides convenient access to several easing functions and is coded in an easy to understand manner.
Inheritance Hierarchy

OnlineSystem Object
  NarayanaGames.Common NGEasing

Namespace: NarayanaGames.Common
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public static class NGEasing
Remarks

If you know how to use OnlineMathf.Lerp(), you know how to work with these (only that the "linear" is not at all linear here ;-) ). Personally, I like to draw the precise curve in the Unity editor using OnlineAnimationCurve. And I've added a convenient API to use those just like Mathf.Lerp(), which is inspired by OnlineMathfx from the UnifyCommunity Wiki. However, there are a few cases where adding an AnimationCurve just doesn't cut it (like when you want to convert linear property inspector values from 0 to 1 that would result in only values between 0.7 and 0.9 having any noticeable effect to have a noticeable effect in the whole range). So for that purpose, I've added my own implementation of some of the "usual suspect" easing functions:

The basic EaseIn/EaseOut/EaseInOut methods are inspired by OnlineRobert Penner's work - however, they are written from scratch to be more readable, perfectly fit my needs and more versatile (but less performant). The bouncing formulas were created using the Online Easing Function Generator. See also: Online Stackoverflow: jQuery elastic easing equation
See Also