ScoreFlashRendererTextMesh3D ClassScoreFlash API Documentation V4.6.0
Attach this to a Text Mesh prefab and assign the prefab to an instance of ScoreFlash to have that ScoreFlash render its messages using Text Mesh. This is the 3D space version that can also be used in VR environments (e.g. Oculus Rift).
Inheritance Hierarchy

OnlineSystem Object
  Object
    Component
      Behaviour
        MonoBehaviour
          NarayanaGames.ScoreFlashComponent ScoreFlashRendererBase
            NarayanaGames.ScoreFlashComponent ScoreFlashRendererTextMesh3D

Namespace: NarayanaGames.ScoreFlashComponent
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public class ScoreFlashRendererTextMesh3D : ScoreFlashRendererBase
Remarks

While using Text Mesh is possible, it is not recommended. You might consider using OnlineText Mesh Pro instead, which is a lot more powerful. But to prevent creating any external dependencies this is included.
See Also