Different ways of how ScoreFlash renders messages.
See rendering.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
UnityGUI_GUISkin | 0 | The default method, using a GUISkin with a custom style. | |
UnityGUI_Font | 1 | Directly assign the font(s) to ScoreFlash. | |
CustomRenderer | 2 | Custom renderers, e.g. used for using NGUI, EZ GUI or eDriven.Gui to handle rendering of messages. |
See Also