Easy to use
If you want it simple, just drop a ScoreFlash prefab into your scene, hit play and tweak the style until it looks awesome.
Highly Versatile
When you have special needs - just dig deeper and hook into the power of the advanced settings and APIs.
Works on mobile
ScoreFlash is tested on Android and iOS devices and has special tweaks to make sure it performs well.
Cooperates Nicely
While Score Flash has no external dependencies (using UnityGUI or the new Unity UI fka uGUI), it can also use Daikon Forge GUI, NGUI, EZ GUI, Text Box and has PlayMaker actions.
Great documentation
There plenty of video tutorials (see below), a PDF manual and extensive API documentation all available online.
Top Support
If you still get lost: Just ask! Score Flash has its dedicated and active thread on the Unity Forums.
Any language
Whether you code in C#, JavaScript or Boo: It just works, and you'll find examples in each of those.
Convenient
Just hit play, set everything up, stop playing and your changes are saved. Recompile while playing? No problem!
“I have to say that this is by far the easiest plugin I ever worked with.
No waste of money! Get it!”Roy van Doorn, Tapgames
Introduction to ScoreFlash →
Product Video
Get to know Score Flash and how you work with it within Unity with this video.
“Very cool, interesting, inspiring!”
Danko Kozar, Developer of eDriven.Gui
ScoreFlash V3.1 - New Features →
The Editor Release
ScoreFlash V3.1 introduced a lot of awesome new features ... including a visual editor!
“This tool is great! It's super flexible and can cover just about any configuration you can throw at it. The devs are super helpful too.”
Jeremy Henderson
ScoreFlash with PlayMaker →
Score without Coding
This video shows how you can use ScoreFlash with PlayMaker.
ScoreFlash with NGUI →
Single Drawcall Messages
This tutorial shows you how easy it is to convert a scene that is using ScoreFlash with UnityGUI to using NGUI, and go from around 300 drawcalls to just one draw call (for the GUI - there's still 6 draw calls due to the objects in the scene ;-) ).
“NGUI and Playmaker support warmly welcomed. Glad I bought it at v1 :-)”
Gyula Somogyi, Helioxfilm LLC, Producer/Game Designer of Divemaster
Working with Colors →
Let it Fade
This video introduces you to how you can work with colors in ScoreFlash. In the video, you'll learn how to use FadePhases, Sequence, Random and UseColorFromSkin to achieve the results you want - be it just using the designer or some scripting.
“Good tool. The documentation can be improved
but the support from the author is really good.”Angel Martinez
GUISkins, GUIStyles and Fonts →
Some Basics
This video introduces you to how you can work with GUISkins, GUIStyles and Fonts in ScoreFlash. So this will be useful if you're not using NGUI or EZ GUI for rendering the messages.
“Thank you for well made documentation. It's pretty easy to follow.”
iwishash, Unity Forum User
Persisting Changes after Playing →
Keep 'em! Keep 'em!
This tutorial explains in detail how you can use the built-in feature of ScoreFlash to persist changes you made to any of the ScoreFlash components.