Draws the GUI both for setting whether or not changes should be
persisted (only while playing) and - if there are changes and
they were not stored - a button to store the changes.
Namespace: NarayanaGames.UnityEditor.CommonAssembly: Assembly-CSharp-Editor (in Assembly-CSharp-Editor.dll) Version: 0.0.0.0
Syntax
public void DrawInspectorGUI( Dictionary<int, PlayModeChangesHelper> allHelpers )
Parameters
- allHelpers
- Type: System.Collections.Generic Dictionary Int32, PlayModeChangesHelper
See Also