Unity doesn't properly support updating the GameView when an object is
deselected, so if you disable this, the design will stay in the game
view until it is updated once more. I have a hack for this - but
unfortunately, it's causing trouble when the object is being deleted
(there's an exception that I cannot catch). Both is not a real problem,
it's just a little annoying.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
See Also