The default namespace (i.e. you don't need to add any namespaces to your script) mainly contains ScoreFlash itself.
Unity 4 does properly support namespaces - but as long as I still support Unity 3.5.7 I cannot use this feature. Once I drop Unity 3.5.7 support (when no one really needs it anymore), I'll put my MonoBehaviours into namespaces :-)
Classes
Class | Description | |
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EditorIconSet |
Class with several useful icons for editor GUIs.
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NGPixelPerfectOrthoCam |
Attach this to a camera that you want to use for pixel perfect
GUI rendering. The camera will automatically be switched to
"ortho" and the size will automatically be half the screen size.
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ScoreFlash |
ScoreFlash is gives you an easy way to let scores "flash up" on the
screen, like a news flash. For detailed documentation of the various
methods to push methods on screen, see IScoreFlash.
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ScoreFlashFollow3D |
Attach this to any game object you'd like to push score messages
to using its world position.
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ScoreFlashLayout |
ScoreFlashLayout can be used to have specific screen based locations
for different messages. For example, you could have the players score
shown oriented at the top left of the screen, and the current task of
the player shown oriented at the top right of the screen; both using
the same instance of ScoreFlash.
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ScoreFlashManager |
Manages several instances of ScoreFlash.
For an example how to use this, see PushLocal(Object, GUIStyle, GUIStyle, Int32).
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Enumerations
Enumeration | Description | |
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ScoreFlash ColorControl |
Different ways of how colors are selected. Used by
colorSelectionMode.
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ScoreFlash DebugMode |
Various options of what should be shown when debug mode is activated.
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ScoreFlash RenderingType |
Different ways of how ScoreFlash renders messages.
See rendering.
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ScoreFlash TimeReference |
TimeReference controls whether real time or game time
(using Time.timeScale) is used. Used by timeReference.
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