( Default Namespace ) NamespaceScoreFlash API Documentation V4.6.0
The default namespace (i.e. you don't need to add any namespaces to your script) mainly contains ScoreFlash itself.

Unity 4 does properly support namespaces - but as long as I still support Unity 3.5.7 I cannot use this feature. Once I drop Unity 3.5.7 support (when no one really needs it anymore), I'll put my MonoBehaviours into namespaces :-)

Classes

  ClassDescription
Public classEditorIconSet
Class with several useful icons for editor GUIs.
Public classNGPixelPerfectOrthoCam
Attach this to a camera that you want to use for pixel perfect GUI rendering. The camera will automatically be switched to "ortho" and the size will automatically be half the screen size.
Public classScoreFlash
ScoreFlash is gives you an easy way to let scores "flash up" on the screen, like a news flash. For detailed documentation of the various methods to push methods on screen, see IScoreFlash.
Public classScoreFlashFollow3D
Attach this to any game object you'd like to push score messages to using its world position.
Public classScoreFlashLayout
ScoreFlashLayout can be used to have specific screen based locations for different messages. For example, you could have the players score shown oriented at the top left of the screen, and the current task of the player shown oriented at the top right of the screen; both using the same instance of ScoreFlash.
Public classScoreFlashManager
Manages several instances of ScoreFlash. For an example how to use this, see PushLocal(Object, GUIStyle, GUIStyle, Int32).
Enumerations

  EnumerationDescription
Public enumerationScoreFlash ColorControl
Different ways of how colors are selected. Used by colorSelectionMode.
Public enumerationScoreFlash DebugMode
Various options of what should be shown when debug mode is activated.
Public enumerationScoreFlash RenderingType
Different ways of how ScoreFlash renders messages. See rendering.
Public enumerationScoreFlash TimeReference
TimeReference controls whether real time or game time (using Time.timeScale) is used. Used by timeReference.