ScoreFlash maxSimultanuousMessages FieldScoreFlash API Documentation V4.6.0
Maximum number of simultanuous messages before we start the "quick mode" which makes older messages age 8 times quicker than usual to avoid information (and drawcall) overflow.

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public int maxSimultanuousMessages
Remarks

The number of messages can still be larger than this for a short moment (and depending on your other settings, even for a longer moment as this only increases how quickly the message ages).
See Also