ScoreFlash readAddTimeSeconds FieldScoreFlash API Documentation V4.6.0
To be able to read long texts, the player needs more time. This defines how much longer long messages remain visible if the message in question has more than minLengthCharsToAddTime characters.

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public float readAddTimeSeconds
See Also