ScoreFlashFollow3D ClassScoreFlash API Documentation V4.6.0
Attach this to any game object you'd like to push score messages to using its world position.
Inheritance Hierarchy

OnlineSystem Object
  Object
    Component
      Behaviour
        MonoBehaviour
          NarayanaGames.ScoreFlashComponent ScoreFlashBase
            (Default Namespace) ScoreFlashFollow3D

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public class ScoreFlashFollow3D : ScoreFlashBase, 
	IHasVisualDesigner, IHasTooltips
Remarks

You can then pass this to PushWorld(ScoreFlashFollow3D, Object, GUIStyle, GUIStyle) to make the messages automatically follow your game object. If you do not use physics to move your game object around, be sure to do any position changes in Online MonoBehaviour.FixedUpdate() - because if you don't, the velocity calculation of ScoreFlashFollow3D might be off!
See Also