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Resonance LoungeResonance Lounge is one account, as many identities as you need, and a way to find the people you actually resonate with. Right now your people are scattered across half a dozen platforms that know nothing about each other, and some of them you have not met yet. This is one thread running through every place you are: a phone at a bus stop, a computer all afternoon, a headset soon, and a table with two coffees on it. Meeting in real life is not what we are trying to replace. It is what the whole thing is for. Identity, Presence and Resonance are the architecture rather than a tagline, and a feature has to reinforce at least one of them or we don't build it. One login carries as many identities as your life needs: a gamer identity that stays pseudonymous, a work identity for a client call, one with your real name on it for coffee with a friend you have yet to make. How much you prove follows what you are doing, not who you are. Presence comes with a blunt test attached: after meeting someone here you should recognise them on the street, and recognise a friend inside without being told who they are. Resonance runs several engines at once, from interests and skills through degrees of separation to taste in music, and both people have to say yes before a connection exists. The lightweight social app is out now, free, on iPhone, Android, Windows, Mac, Linux and in the browser, in 24 languages, all from one codebase, running against the backend we built in 2018 that has carried Holodance leaderboards and play sessions since early 2019. The worlds and games are built in Unity on top of it, for PC and standalone VR, PlayStation VR2, Apple Vision Pro and augmented reality on a phone. That is where the rhythm game lands, brought across from Beat the Rhythm, along with Beatographer for building beatmaps together and Dreamographer for building worlds. Same account, same people, already there when you put a headset on and still there when you take it off. Go to resonancelounge.app to get the app and read how it is built Beat the Rhythm VRBeat the Rhythm VR is our second VR rhythm game, built on the engine we used for Holodance but much more streamlined. Make sure to wishlist Beat the Rhythm on Steam: HolodancePresskit: holodance-press.com Holodance is not just one but many dreams coming true: Building a collaborative multiplayer Virtual Reality gaming experience that makes you dance in joy! All music is composed and produced specifically for this VR experience using binaural audio and the levels are designed to perfectly match the sound to give you: A spatial, rhythmic, audio-visual experience of pure ecstatic joy! Think of Holodance as a music video that you can enter and play with. But it's not just a 2D video - it's an actual reality that touches hearing and seeing and hopefully your heart! Holodance is designed for these official target platforms:
Go directly to holodance-vr.com - the game Website of Holodance Tapuzzle - Taking Mobile Touch Based Puzzles into VRTapuzzle is a 3D-puzzle game that could be described as Rubik's Cube meets Crackers: Remove one top cube after the other to find the one that reveals the correct part of the image at that particular location - eventually, the whole image is revealed. While you can always safely cycle the cubes through, you can also drop a cube out of the game. If it was the right one (that does not belong to that location), this speeds up cycling through the cubes and gives you score - but if it was the wrong one (the one that belongs there), you immediately lose. This game was originally designed for touch-screen displays but should also work fairly well with huge cubes that you can pull from the top with your arms in VR. A prototype of the game for desktop and mobile works fairly well, first VR experiments have been quite promising (this will work with the Razor Hydra for now, possibly also Leap Motion). You can try the desktop variation (left click to cycle cubes, right click to pull them off the stack) in the Tapuzzle Webplayer. |
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