Freeze any message pushed directly to this ScoreFlashFollow3D at its
read state.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
If checked, this will make any message pushed to this ScoreFlashFollow3D
via
Push(Object) or
Push(Object, Color)
(directly on the ScoreFlashFollow3D instance) freeze at the beginning
of their read phase, essentially making them persistent. You can use
this for name tags, HUDs or whatever you can think of that requires
being located relative to world objects. When pushing further messages,
the current message will move on, so you can either change the ScoreMessage
or generate a new one. See
FreezeOnRead.