ScoreFlashFollow3D keepStatic FieldScoreFlash API Documentation V4.6.0
If this is set to true, ScoreFlash will actually not follow the object anymore but just use the settings to determine the position at the time the message is sent.

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public bool keepStatic
Remarks

This is useful if you want to use ScoreFlashFollow3D for configuration or to conveniently ensure ScoreFlash uses the correct message queues but don't want the messages to follow the objects.
See Also