ScoreFlashFollow3D loseMomentum FieldScoreFlash API Documentation V4.6.0
When the game objects is destroyed, should the messages lose the momentum or not?

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public float loseMomentum
Remarks

Value between 0 and 1: 0 means, the messages keep the velocity the game object last had. 1 means, the messages immediately stop at the position they had when the object was destroyed. Any value in between will make the messages slow down and stop.
See Also