ScoreFlashFollow3D targetRenderer FieldScoreFlash API Documentation V4.6.0
Renderer of the game object that this ScoreFlashFollow3D follows. This is very important because it is needed to determine whether the object is actually visible. Like, if it's behind the camera, for instance, you don't want those messages to show in front of you (and they will, if you forget to set this up correctly ;-) ). For this to fully work reliably, make sure to also assign the proper referenceCamera.

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public Renderer targetRenderer
See Also