Which time reference shall ScoreFlash use - game time or real time?
In other words: Should Time.timeScale have an effect (UseGameTime),
or not (UseRealTime). Possible values are defined by
ScoreFlash TimeReference.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
public ScoreFlash..::..TimeReference timeReference
See Also