TimeReference controls whether real time or game time
(using Time.timeScale) is used. Used by timeReference.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
UseRealTime | 0 | Uses real time, so changing Time.timeScale will not have an effect on messages displayed by ScoreFlash. This is important if you, for example, use ScoreFlash in a pause-menu. | |
UseGameTime | 1 | Uses game time, so change Time.scale will have an effect on message displayed by ScoreFlash. Use this if you want to make the animations coming from ScoreFlash fit the current Time.timeScale (for example, when in bullet time everything, including ScoreFlash messages shall slow down). |
See Also