ScoreFlash TimeReference EnumerationScoreFlash API Documentation V4.6.0
TimeReference controls whether real time or game time (using Time.timeScale) is used. Used by timeReference.

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public enum TimeReference
Members

  Member nameValueDescription
UseRealTime0 Uses real time, so changing Time.timeScale will not have an effect on messages displayed by ScoreFlash. This is important if you, for example, use ScoreFlash in a pause-menu.
UseGameTime1 Uses game time, so change Time.scale will have an effect on message displayed by ScoreFlash. Use this if you want to make the animations coming from ScoreFlash fit the current Time.timeScale (for example, when in bullet time everything, including ScoreFlash messages shall slow down).
See Also