Freezes the location of the message for timeSeconds seconds.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
public void FreezeLocation(
float timeSeconds
)
public void FreezeLocation(
float timeSeconds
)
Parameters
- timeSeconds
- Type:
System Single
the time to keep the location frozen
In other
words, the positions are no longer updated for this amount of
time. This is useful, for example, if you have some action on
an object that still moves, and the score should appear at the
"impact location", however, you still need to check some
conditions (possibly over a couple of frames) before the message
should actually be shown.