ScoreFlashFollow3D leaveBehind FieldScoreFlash API Documentation V4.6.0
Should the game object "leave" the messages behind or should the messages immediately follow the game object?

Namespace: (Default Namespace)
Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax

public float leaveBehind
Remarks

Value between 0 and 1: 0 means messages immediately follow object, 1 means messages almost do not follow object. This has the strongest effect when loseMomentum is 0. With higher values in loseMomentum, the effect of leaveBehind becomes less and less. Only has an effect as long as the object this is attached to is alive.
See Also