Provides access to the current message, which is always the last message
that was sent through Push(Object) or Push(Object, Color).
You can use this to change the message without going through the animations.
This is usually used together with freezeOnRead.
Namespace: (Default Namespace)Assembly: Assembly-CSharp-firstpass (in Assembly-CSharp-firstpass.dll) Version: 0.0.0.0
Syntax
public ScoreMessage CurrentMessage { get; }
See Also