ScoreFlashFollow3D PropertiesScoreFlash API Documentation V4.6.0
The ScoreFlashFollow3D type exposes the following members.
Properties

  NameDescription
Public propertyCachedRigidbody
Public propertyCurrentMessage
Provides access to the current message, which is always the last message that was sent through Push(Object) or Push(Object, Color). You can use this to change the message without going through the animations. This is usually used together with freezeOnRead.
Public propertyDefaultScoreFlash
Publicly accessibly ScoreFlash instance that this ScoreFlashFollow3D uses. If it is not assigned, simply returns ScoreFlash.Instance.
(Overrides ScoreFlashBase DefaultScoreFlash.)
Public propertyInnerAnchor
The inner anchor for this ScoreFlashFollow3D instance.
(Overrides ScoreFlashBase InnerAnchor.)
Public propertyIsDesignMode
Is the designer actually switched on?
(Overrides ScoreFlashBase IsDesignMode.)
Public propertyIsFrozen
Returns true while the location is frozen. FreezeLocation(Single).
Public propertyLockInnerAnchor
Returns false. As there is no screen alignment, locking the inner anchor wouldn't make sense.
(Overrides ScoreFlashBase LockInnerAnchor.)
Public propertyLockScreenAlign
Always returns true.
(Overrides ScoreFlashBase LockScreenAlign.)
Public propertyMaxWidth
The maximum width of the items.
(Overrides ScoreFlashBase MaxWidth.)
Public propertyMinPaddingX
The minimum padding of the items.
(Overrides ScoreFlashBase MinPaddingX.)
Public propertyNextFlashInstanceForTestMessage
For internal use only; this is used by the custom inspector GUI to show the next ScoreFlash in testing mode.
Public propertyPosition
Screen offset position. See screenPositionOffset.
(Overrides ScoreFlashBase Position.)
Public propertyPositionWorld
World position. See worldPositionOffset.
(Overrides ScoreFlashBase PositionWorld.)
Public propertyScreenAlign
Always returns BottomCenter. ScoreFlashFollow3D is always relative to objects in 3D space, so screen alignment doesn't make sense.
(Overrides ScoreFlashBase ScreenAlign.)
Public propertySupportsInnerAnchor
Returns true.
(Overrides ScoreFlashBase SupportsInnerAnchor.)
Public propertySupportsScreenAlign
Returns false. ScoreFlashFollow3D is always relative to objects in 3D space, so screen alignment doesn't make sense.
(Overrides ScoreFlashBase SupportsScreenAlign.)
Public propertyTargetRenderer
Renderer of the game object that this ScoreFlashFollow3D follows. This is very important because it is needed to determine whether the object is actually visible. Like, if it's behind the camera, for instance, you don't want those messages to show in front of you (and they will, if you forget to set this up correctly ;-) ).
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