The ScoreFlashFollow3D type exposes the following members.
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Properties
| Name | Description | |
|---|---|---|
| CachedRigidbody | ||
| CurrentMessage |
Provides access to the current message, which is always the last message
that was sent through Push(Object) or Push(Object, Color).
You can use this to change the message without going through the animations.
This is usually used together with freezeOnRead.
| |
| DefaultScoreFlash |
Publicly accessibly ScoreFlash instance that this ScoreFlashFollow3D uses.
If it is not assigned, simply returns ScoreFlash.Instance.
(Overrides ScoreFlashBase DefaultScoreFlash.) | |
| InnerAnchor |
The inner anchor for this ScoreFlashFollow3D instance.
(Overrides ScoreFlashBase InnerAnchor.) | |
| IsDesignMode |
Is the designer actually switched on?
(Overrides ScoreFlashBase IsDesignMode.) | |
| IsFrozen |
Returns true while the location is frozen.
FreezeLocation(Single).
| |
| LockInnerAnchor |
Returns false. As there is no screen alignment, locking the
inner anchor wouldn't make sense.
(Overrides ScoreFlashBase LockInnerAnchor.) | |
| LockScreenAlign |
Always returns true.
(Overrides ScoreFlashBase LockScreenAlign.) | |
| MaxWidth |
The maximum width of the items.
(Overrides ScoreFlashBase MaxWidth.) | |
| MinPaddingX |
The minimum padding of the items.
(Overrides ScoreFlashBase MinPaddingX.) | |
| NextFlashInstanceForTestMessage |
For internal use only; this is used by the custom inspector GUI
to show the next ScoreFlash in testing mode.
| |
| Position |
Screen offset position. See screenPositionOffset.
(Overrides ScoreFlashBase Position.) | |
| PositionWorld |
World position. See worldPositionOffset.
(Overrides ScoreFlashBase PositionWorld.) | |
| ScreenAlign |
Always returns BottomCenter. ScoreFlashFollow3D is always relative to objects
in 3D space, so screen alignment doesn't make sense.
(Overrides ScoreFlashBase ScreenAlign.) | |
| SupportsInnerAnchor |
Returns true.
(Overrides ScoreFlashBase SupportsInnerAnchor.) | |
| SupportsScreenAlign |
Returns false. ScoreFlashFollow3D is always relative to objects
in 3D space, so screen alignment doesn't make sense.
(Overrides ScoreFlashBase SupportsScreenAlign.) | |
| TargetRenderer |
Renderer of the game object that this ScoreFlashFollow3D follows. This
is very important because it is needed to determine whether the object
is actually visible. Like, if it's behind the camera, for instance,
you don't want those messages to show in front of you (and they will,
if you forget to set this up correctly ;-) ).
|
See Also